Thanks to your help, I was able to figure out the problems above, I was clueless to most of them Issues I've gone through since the beginning and the cause of them:ġ) Cloning a base object that didn't have the correct amount of mesh phongsĢ) The order (sorting) of Vertex groups in blender was different than the order (sorting) in the model lods (Bones), that caused the mesh's weights to get deformed when importing the mesh to S4Sģ) Some bones did not have their vertex groups added in blender + the mesh's phongsĤ) I had more than 60 bones in one of the meshesĥ) Some weights were not assigned correctly Thank you!! o19 MizoreYukii Fwecka (Lolabellesims) for helping me out!!!! I've been trying to create such a thing for YEARS!! I appreciate you SO SO SO much! ♥ ♥ ♥ ♥ ♥ ♥ I hope someone can help me figure out the issue, thank you ♥Į DIT: (SOLVED THANKS TO ALL OF YOU OMG)!!!!!!!!!!!!!!!!!!!!!!!!!!! I have a thread with the entire process that I went through in case that matters: /post/169206 Weights After importing & exporting from S4S Weights before importing & exporting from S4S Whenever I import the mesh to S4S the weights get corrupted, even though I've used Blender V 2.70 to transfer the weights. I realized by the help of o19 that the mesh weights are not assigned properly, though they are perfectly assigned in blender. I'm attempting to create a custom sim object with different CAS part to be used as an animated prop or animated object.
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